Unreal Engine sample projects
- - ----------- - -
using C++ and Blueprint
developed for prototyping and reference

all projects are free to try and Please send me feedback..

Active Stage Items

- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only

Using:
collision detection, widgets, material parameters, timeline component, blueprint functions

technics sa-g76 user manual technics sa-g76 user manual

You're looking for the user manual of the Technics SA-G76!

The Technics SA-G76 is a home theater receiver that was released in the late 1990s. Here's a brief summary of the manual:

The manual includes a troubleshooting section to help you resolve common issues with the receiver.

The Technics SA-G76 is a 5.1-channel home theater receiver designed to provide high-quality audio and video performance. The manual covers the features, installation, and operation of the receiver.

Blueprint and C++

- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint

Using:
C++ : TFieldIterator, FindPropertyByName, ContainerPtrToValuePtr, SpotLightComponent, TextRenderComponent
Blueprint: TextRender, SpotLight

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Technics Sa-g76 User Manual -

You're looking for the user manual of the Technics SA-G76!

The Technics SA-G76 is a home theater receiver that was released in the late 1990s. Here's a brief summary of the manual: technics sa-g76 user manual

The manual includes a troubleshooting section to help you resolve common issues with the receiver. You're looking for the user manual of the Technics SA-G76

The Technics SA-G76 is a 5.1-channel home theater receiver designed to provide high-quality audio and video performance. The manual covers the features, installation, and operation of the receiver. and operation of the receiver.

Spawn Geos

- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only

Using:
RandomPointInBoundingBox, SpawnActor, Collision detection

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GameMode Advantage

- Communication with GameMode for data flow control between independent stage objects
- Blueprint only

Using:
Widget, Font Material, GameMode, Collision detection

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AI and Blueprint

- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only

Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection

technics sa-g76 user manual
Drag and Drop

- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only

Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling

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