Minecraft V1.19.1 -

import net.minecraft.core.BlockPosition; import net.minecraft.core.Holder; import net.minecraft.world.level.Level; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplateManager;

private void generateRoads() { // Generate roads Random random = new Random(); for (int i = 0; i < 5; i++) { int x = pos.getX() + random.nextInt(16); int z = pos.getZ() + random.nextInt(16); level.setBlock(new BlockPosition(x, pos.getY(), z), Blocks.GRAVEL.defaultBlockState(), 2); } } Minecraft v1.19.1

public class Building { private final Level level; private final BlockPosition pos; private final int districtIndex; private final int buildingIndex; import net

// Add roof level.setBlock(new BlockPosition(pos.getX() + buildingSize / 2, pos.getY() + 1, pos.getZ() + buildingSize / 2), Blocks.STONE_SLAB.defaultBlockState(), 2); } } To register the feature, you can use the following code: for (int i = 0

public void generate() { // Generate buildings for (int i = 0; i < 10; i++) { Building building = new Building(level, pos, index, i); building.generate(); }

import java.util.Random;

// Generate roads and decorations generateRoads(); generateDecorations(); }