Anime Defenders Script _verified_ Today

# Collision detection for enemy in enemies[:]: for bullet in bullets[:]: if (enemy.pos[0] < bullet.pos[0] + bullet_size and enemy.pos[0] + enemy_size > bullet.pos[0] and enemy.pos[1] < bullet.pos[1] + bullet_size and enemy.pos[1] + enemy_size > bullet.pos[1]): enemies.remove(enemy) bullets.remove(bullet)

keys = pygame.key.get_pressed() if keys[pygame.K_LEFT] and defender_pos[0] > 0: defender_pos[0] -= defender_speed if keys[pygame.K_RIGHT] and defender_pos[0] < SCREEN_WIDTH - defender_size: defender_pos[0] += defender_speed

# Screen dimensions SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) Anime Defenders Script

# Enemy properties enemy_size = 30 enemies = [] enemy_speed = 2

# Cap the frame rate clock.tick(60)

# Initialize Pygame pygame.init()

running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.MOUSEBUTTONDOWN: bullets.append(Bullet(defender_pos[0] + defender_size / 2, defender_pos[1])) # Collision detection for enemy in enemies[:]: for

class Enemy: def __init__(self): self.pos = [random.randint(0, SCREEN_WIDTH - enemy_size), 0]