@Override protected void onPause() { super.onPause(); unityPlayer.pause(); }
import com.unity3d.player.UnityPlayer;
public class UnityPlayer extends View { private Context context; a good day to die hard game for android
public class GameActivity extends Activity { private UnityPlayer unityPlayer; @Override protected void onPause() { super
<application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:supportsRtl="true" android:theme="@style/AppTheme"> @Override protected void onPause() { super.onPause()